The random rotation is working, but the enemy is not moving after it's spawned. I will revisit this tomorrow for recheck before merging changes and logging it. I want to make an enemy spawner with random rotation left and right in unity. Or it could result in a situation where the cutscene completes, but because of positioning, the lead gnoll does not spawn, and things would not work - in which case, move over to a clear area, and run the cutscene again, and everything should spawn and initiate. This could (possibly) hang the cutscene open, which would at least tell players what has gone wrong. or, the random area portion could have a problem with a gnoll not spawning. It is SetGlobalTimer/GlobalTimerExpired, so ingame, and set to 20, which should be very, very, very short. Also had the 3rd necromech not spawn in the last stage of the tier 3 vault, meaning i had wasted 40 minutes for a whole lotta nothing, since I didn't get the first vault, didn't have time to look for the second one, and the third one couldnt even be completed because no mech spawn. Things that could go wrong - folks could not wait for the gnoll timer to expire, or something could interrupt it (how, i have no idea).
to force-spawn/respawn the evil gnolls, encountered ONLY on "we can search alone" branch the quest, where Drizzt never appears again in relation to the quest, StartCutScene("x#dqds3"). That will set the initial Good gnolls speaking dialog and spawn them, then start the lead gnoll talking.ģ. to force-spawn/respawn the good gnolls, encountered on every single pathway of the quest, StartCutScene("x#dqds2"). That will set the initial speaking dialog and spawn him, then start him talking.Ģ. to force-spawn/respawn Drizzt, StartCutScene("x#dqds1"). This means, for future failures of spawn, etc, a player can do the following to get the encounters:ġ. The Arabs, and many in the US, view the Middle Eastern wars as a holy war between Islam and Christianity. The enemy of God in a holy war has to be destroyed to ensure the safety of the holy group. * Inintiate Evil Gnolls for Dynaheir's Quest */ The worthy enemy, a fighter of heroic wars is a fighter of heroic wars, what Bertolt Brecht calls the beloved enemy. But his heirs cared nothing for that, cared only that they were spawn of the. GlobalTimerExpired("X#DQEGnollTimer","GLOBAL") For Shaitan was after all the first of all, with no one to show him the way. * Dynaheir's Quest if Drizzt is not included */ SetGlobal("X#DQGoodGnollsSpawn","GLOBAL",2) * Inintiate Good Gnolls for Dynaheir's Quest */ SetGlobal("X#DQGoodGnollsSpawn","GLOBAL",1) GlobalTimerExpired("X#DQGGnollTimer","GLOBAL") * Create Good Gnolls for Dynaheir's Quest */ * Drizzt finds the party and initiates Dynaheir's Quest */ The actual changes will add COMPILE commands to the ,tp2. I am leaving them in this post to show how it flows. Hostile and friendly NPCs can only spawn in a 168x94 tiles area around the player, and there is a limit to how many enemies can exist in an area at the same time. NOTE: INLINED FILES ARE NOT REALLY THERE. An essential part of enemy farming is knowing the basics of NPC spawning.